Thursday, September 22, 2011

Chapter 2 Summary: The First Aesthetic Field - Light


Chapter 2: The First Aesthetic Field- Light

• Lighting - Is the deliberate manipulation of light and shadows for a specific     communication purpose.

1. The Nature of Light
a.     Light – is a form of radiant energy that is consisted of separate bits of energy particles that behave commonly as electromagnetic waves.
b.     The Spectrum consists of other magnetic energy such as radio waves, X-Rays, and also satellite transmissions.
c.      Light is commonly known as “visible radiant energy”.

2. Lighting Purposes and Function
a.     Lighting is the deliberate control of light and shadows and also to manipulate and articulate our perception of the environment.
b.     With different lighting we can see and feel a specific way in which one intends us to perceive it as.
c.      Because lighting helps articulate our outer and inner environments, it has outer and inner orientation functions.

3. The Nature of Shadows
a.     Attached and Cast Shadows
o   Attached Shadow– an attached shadow is inevitably fixed to its object. The attached shadow helps reveal the basic form of an object, but it can also fool you into perceiving what you normally expect to see. It is a shadow that is on the object itself. It cannot be seen independent of (detached from) the object. Attached shadows help us primarily with interpreting an object’s basic shape and texture.
o   Cast Shadow – A shadow produced by an object and thrown (cast) onto a surface (part of the object itself or another surface). The cast shadow may be object-connected (shadow touches the object producing it) or object-disconnected (shadow does not touch the object producing it). Cast shadows help us located an object relative to its surroundings.
b.     Falloff – Term used to mean two different yet related light/shadow relationships: the brightness contrast between the light and shadow sides of an object, and the rater of changed from light to shadow.
o   Contrast – If the brightness contrast between the lighted side of an object and the attached shadow is high, the falloff is fast, meaning that the illuminated side is relatively bright and the attached shadow is dense and dark. If the brightness contrast is low, the resulting falloff is slow (fast falloff.) A highly diffused floodlight produces slow falloff. There is little brightness contrast between the illuminated side and the shadow side. The attached shadow has become transparent.
o   Change – Calling falloff “fast” or “slow” makes more sense when applied to the rte of change between light and dark. The change from light to dark is sudden, signifying a sharp edge or corner (fast falloff: edge.) When the light on the surface falls off gradually into its attached shadow, this is known as slow falloff: curved surface.
o   Controlling falloff- Falloff can be controlled by using high directional or diffused light for the basic illumination and by manipulating the amount of fill light. The directional beam of a spotlight, or the sun, causes sharp contrast between the illuminated area and the dense attached shadow, therefore the resulting falloff is fast. On the other hand, floodlights produce slow falloff.

4. Outer Orientation Functions: How We See An Event
a.     Spatial Orientation- Lighting reveals the basic shape of an object and where it is located relative to its environment. The principal light source, the key light, and the attached shadows carry the major burden of fulfilling the basic shape function. The cast shadow indicated where the object is: whether it sits on a table or floats above it, whether it is close to the wall or away from it.
b.     Tactile Orientation-Lighting for tactile orientation is very closely related to lighting for spatial orientation. Texture is a spatial phenomenon because a texture, when sufficiently enlarged, resembles the peaks and valleys, ridges and crevices of a rugged mountain range. When a directional light hits a cyclorama (backdrop) from the side, the texture, wrinkles and folds, shows up more prominently (fast falloff on cyc.) When the very same area of the backdrop is illuminated with diffused light from the front, the backdrop looks taut and wrinkle-free (slow falloff on cyc.) In conclusion, you can use falloff control either to emphasize the texture of a face or to de-emphasize it and make the skin look taut and smooth. Highly directional hard spotlights hitting the face from a steep angle create fast falloff. The facial texture-the wrinkles, ridges and hollows-is accentuated (fast falloff: facial texture emphasized.) When you want the skin to look smooth and wrinkle-free, you need to reduce rather than emphasize facial texture (slow falloff: facial texture reduced.)
c.      Time Orientation- Control of light and shadows also helps viewers determine the time and even the seasons. In its most elementary application, lighting can show whether it is day or night. More specific lighting can indicate the approximate hour of the day or at least whether it is early morning, high noon or evening. Also, with certain subtle color changes you can also suggest whether it is winter or summer.
d.     Day and night- In general, daytime lighting is bright and nighttime lighting is less so. Because we are used to seeing everything around us during the day but not at night, we keep the sky or background illuminated for nighttime. We leave it dark or only partially illuminated for nighttime (Outdoor illumination: Day.) A daytime scene needs a great amount of all-around light with everything brightly illuminated, including the background. Nighttime lighting needs more specific and more selective fast-falloff illumination. Nighttime lighting does not mean “no light” but rather highly selective light with a minimum of spill. The light must also come from an obvious source like the moon or a streetlamp (outdoor illumination: Night.) For nighttime the background is predominantly dark and the lighting in the rest of the interior becomes more selective. In daytime lighting, the lamp is turned off and the window is light, in nighttime the lamp is on but the window is dark (Indoor Lighting: Night.)
e.     Clock time- The common indicator of clock time is the length of cast shadows. At high noon shadows are very short. Outdoor shadows are usually cast along the ground. Long cast shadows tell us that the sun is in an early-morning or late-afternoon position. At noon cast shadows are optimally short (Cast shadows tell time.) The same shadow requirement holds for shooting indoors. Rather than have the cast shadows fall on the studio floor, you should devote fair amount of background lighting to producing cast shadows, or even slices of light that cut across the background at the desired angle. An angled slice of light on the background can substitute for a cast shadow as a time indicator (Slice of light.)
f.      Seasons- The winter sun is generally weaker and colder than the summer sun so the light representing the winter sun should be slightly more bluish. The winter sun also strikes the earth’s surface from a fairly low angle, even at noon this makes cast shadows in winter longer and not quite as dense as summer.

5. Inner Orientation Functions: How We Feel About an Event
Review: Outer orientation functions of lighting = light and shadows manipulated to articulate the outer environment
Inner orientation = a lighting function used to articulate the inner environment (our feelings and emotions)
a.     Establishing mood and atmosphere
o   2 major aesthetic lighting techniques for establishing mood & atmosphere:
1.     High-key lighting: the scene has an abundance of bright, usually slow-falloff illumination and a light background
·      Used for news sets, interview areas, game shows, and situation comedies
·      Reflects normalcy or upbeat feeling
Google images

2.     Low-key lighting: fast-falloff illumination is highly selective, leaving the background & part of the scene mostly dark
·      Less overall light & fewer light sources than high-key lighting (scenes in caves, dungeons, submarines, etc.)

Google images

b.     Above- and below-eye-level key-light position
o   Above eye level = what we expect; when principal light comes from above the subject/object creating shadows underneath protrusions
o   Below eye level (aka reverse modeling) = when the principal light source strikes the face from below eye level causing shadows to reverse vertically
1.     Since we are used to seeing lighting come from above, the reverse shadowing disorients us and creates a feeling of surprise, suspicion, or fear (sometimes called “horror lighting”)
o   This minor position change of the key light influences our perception of the subject’s credibility and character.   
c.      Predictive lighting helps to suggest a coming event
o   Causes a feeling of anticipation
o   Examples:
1.     Normal slow-falloff lighting à fast-falloff lighting
2.     High-key (“up”) à low-key (“down”) or vice versa
3.     Moving light sources (e.g. character walking in dark with flashlight)
o   Usually works in conjunction with appropriate sounds, suspenseful music, etc. à oncoming changes of events are more often introduced by predictive sound
d.     Light and lighting instruments as dramatic agents
o   Dramatic agent = an element that operates as an aesthetic intensifier in a scene
o   Show the actual light source (the sun, a flashlight, a spotlight, etc.)
o   Examples: flashing red & blue police lights; on/off blinking motel sign

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